In the dark fantasy world of Diablo 4, adventurers seek out epic loot to empower their characters. While Legendary items offer powerful effects, an even rarer class of gear called Unique items takes builds to unseen levels. These strange artifacts of Sanctuary come in limited quantities but bring tremendous power.
In this guide we look at what Uniques are, and provide a list of all Uniques in Diablo 4, Season 3.
What Makes Uniques So Special
Uniques stand out for their distinctive light brown background, gold-colored text and one-of-a-kind attributes tied to their names.
Unlike other gear, only a single copy of each Unique can appear in a playthrough. Their potential also scales up infinitely based on the player’s level and magic find. A high-level character with good fortune could discover a tremendously powerful version of a Unique.
Diablo 4 Season 3 Uniques
The latest game update introduced six more Unique items. Each class also received one special Unique, as well one non-class specific unique item added to the loot pool.
The Uniques added in Season 3 include:
- Beastfall Boots (Rogue boots)
- Mutilator Plate (Necromancer chest)
- Paingorger’s Gauntlets (generic gloves)
- Ring of the Ravenous (Barbarian ring)
- Starfall Coronet (Sorcerer helm)
- Unsung Ascetic’s Wraps (Druid gloves)
Diablo 4 Universal Uniques
Some Unique items work across all classes, offering effects like raising attributes or resources. Currently, 15 universal Uniques exist in the game, with another set of 7 dropping exclusively from enemies over level 85. These are the rarest items in Sanctuary.
Unique Name | Item Slot | Unique Effect |
---|---|---|
Banished Lord’s Talisman | Amulet | After you spend 300 of your Primary Resource, your next Core skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% X increased damage. |
Fists of Fate | Gloves | Your attacks randomly deal 1% to X% of their normal damage. |
Flickerstep | Boots | Each enemy you Evade through reduces your active Ultimate cooldown by 2-4 seconds, up to 10 seconds. |
Frostburn | Gloves | Lucky Hit: Up to an X% chance to Freeze enemies for 2 seconds. |
Godslayer Crown | Helm | When you stun, freeze, or immobilize an Elite enemy, or damage a boss, it pulls in nearby enemies. You deal 30-60% X increased damage to them for 3 seconds. This effect can only occur once every 12 seconds. |
Mother’s Embrace | Ring | If a Core Skill hits 4 or more enemies, X% of the Resource cost is refunded. |
Paingorger’s Gauntlets | Gloves | Damaging enemies with a cast Non-Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100-200% [x] increased damage |
Penitent Greaves | Boots | You leave behind a trail of frost that Chills enemies. You deal X% more damage to Chilled enemies. |
Razorplate | Chest Armor | Gain X Thorns. |
Soulbrand | Chest Armor | Your healing potion no longer heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% damage reduction. |
Tassets of the Dawning Sky | Pants | When you take damage from a non-physical damage type, you gain 6-10% maximum resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time. |
Temerity | Pants | Effects that heal you beyond 100% Life grant you a Barrier up to X% of your Maximum Life that lasts for 8 seconds. |
The Butcher’s Cleaver | One-handed Axe | Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by X% for 4 seconds. |
Tibault’s Will | Pants | You deal 20-40% X increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
X’Fal’s Corroded Signet | Ring | Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to nearby enemies. |
Diablo 4 Ultra Rare Uniques
Among the non-class specific Unique items in Diablo 4, seven stand out as being incredibly rare, only dropping from enemies that are over level 85.
For the first month after release, players struggled to get any of these Uniques to drop at all. Now, it’s possible but still unlikely, requiring a great deal of time and effort.
These ultra-rare Uniques, especially the Harlequin Crest helmet, are considered best-in-slot items for many endgame builds due to their guaranteed high rolls. Initially, there was no reliable way to farm them outside of sheer luck.
However, Blizzard added a special endgame boss, Duriel, Lord of Maggots, designed specifically for the purpose of hunting these seven Uniques. While none have a guaranteed drop rate from Duriel, he provides much higher odds compared to standard enemies.
Defeating this challenging boss gives players a fighting chance at completing their build with these powerful best-in-slot gear pieces. Though Duriel himself poses threats, especially to under-leveled characters, the potential payout is why so many take on this difficult optional encounter late in the game.
Unique Name | Item Slot | Unique Effect |
---|---|---|
Ahavarion Spear of Lycander | Staff | Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
Andariel’s Visage | Helm | Up to an X% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area. |
Doombringer | One-handed Sword | Lucky Hit: Up to an X% chance to deal X Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. |
Harlequin Crest | Helm | Gain X% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Melted Heart of Selig | Amulet | Gain 60 Maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead |
Ring of Starless Skies | Ring | Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40% |
The Grandfather | Two-handed Sword | Increases your Critical Strike Damage by X%. |
Diablo 4 Class Specific Uniques
Each class also gets Unique items tailored to their playstyle.
Diablo 4 Barbarian Uniques
Unique Name | Item Slot | Unique Effect |
---|---|---|
100,000 Steps | Boots | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain X Fury. This cannot happen more than once every 15 seconds. |
Ancient’s Oath | Two-handed Axe | Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds. |
Azurewrath | One-handed Sword | Lucky Hit: Your Core Skills have up to a 20% chance to freeze enemies for 3 seconds and deal X Cold damage to them. |
Battle Trance | Amulet | Increase Frenzy’s maximum stacks by 2. While you have maximum Frenzy, your other Skills gain X% increased Attack Speed. |
Fields of Crimson | Two-handed Sword | While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take X% increased Bleeding damage. |
Gohr’s Devastating Grips | Gloves | Whirlwind explodes after it ends, dealing X% of the total Base damage dealt to surrounding enemies as Fire damage. |
Hellhammer | Two-handed Mace | Upheaval ignites the ground, Burning enemies for an additional X damage over 3 seconds. |
Overkill | Two-handed Mace | Death Blow creates a shockwave, dealing X% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown. |
Rage of Harrogath | Chest Armor | Lucky Hit: Up to a nX% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Ramaladni’s Magnum Opus | One-handed Sword | Skills using this weapon deal X% increased damage per point of Fury you have, but you lose 2 Fury every second. |
Ring of Red Furor | Ring | After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10-30% (multiplicative damage) [X} bonus Critical Strike Damage |
Ring of the Ravenous | Ring | Rend’s duration is increased by 2.0-4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend’s Bleed. This effect can only occur once every 4 seconds per enemy. |
Tuskhelm of Joritz the Mighty | Helm | When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) X increased damage, 2 Fury per second, and a 10% cooldown reduction |
Diablo 4 Druid Uniques
Unique Name | Item Slot | Unique Effect |
---|---|---|
Airidah’s Inexorable Will | Ring | When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1% [X] per 1 point of Willpower you have. |
Dolmen Stone | Amulet | Casting Boulder while Hurricane is active will cause your boulders to rotate around you. |
Fleshrender | One-handed Mace | Debilitating Roar and Blood Howl deal X damage to Nearby Poisoned enemies. Deals increased damage based on how much Willpower you have |
Greatstaff of the Crone | Staff | Claw is now a Storm Skill and also casts Storm Strike at X% normal damage. |
Hunter’s Zenith | Ring | Gain a bonus when you kill with a Shapeshifting Skill. Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for X when damage is first dealt. |
Insatiable Fury | Chest Armor | Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. |
Mad Wolf’s Glee | Chest Armor | Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills. |
Storm’s Companion | Pants | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
Tempest Roar | Helm | Lucky Hit: Storm Skills have up to a X% chance to grant X Spirit. |
Unsung Ascetic’s Wraps | Gloves | Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10-20% increased damage. |
Vasily’s Prayer | Helm | Your Earth Skills are now also Werebear Skills and Fortify you for X. |
Waxing Gibbous | One-handed Axe | Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush, which guarantees Critical Strikes for X seconds. |
Diablo 4 Necromancer Uniques
Unique Name | Item Slot | Unique Effect |
---|---|---|
Black River | One-handed Scythe | Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing X% increased damage and with a X% larger radius per additional Corpse. |
Blood Artisan’s Cuirass | Chest Armor | When you pick up X Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Blood Moon Breeches | Pants | Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% X (multiplicative damage) increased Overpower damage from you. |
Bloodless Scream | Two-handed Scythe | Your Darkness Skills Chill enemies for up to 100%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate X additional Essence against Frozen targets. Darkness skills deal x20-x50% bonus damage to Frozen enemies |
Deathless Visage | Helm | Bone Spear leaves behind echoes as it travels that explode, dealing X damage. Echoes deal increased damage based on your Critical Strike Bonus Damage stat |
Deathspeaker’s Pendant | Amulet | Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Greaves of the Empty Tomb | Boots | Create desecrated ground beneath your Sever spectrers as they travel, damaging enemies for X Shadow damage over 2 seconds. |
Howl from Below | Gloves | Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by X%. |
Lidless Wall | Shield | Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1 |
Mutilator Plate | Chest Armor | You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1-2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10-20% [x] increased damage |
Ring of Mendeln | Ring | Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage. |
Ring of Sacrilegious Soul | Ring | Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds, Corpse Explosion every 1-2 seconds, Corpse Tendrils every 8-16 seconds. |
Diablo 4 Rogue Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
Asheara’s Khanjar | Dagger | Hits with this weapon increase your Attack Speed by X% for 4 seconds, up to X%. |
Beastfall Boots | Boots | When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5-1.5% increased damage per Energy consumed. Using a Cooldown restores 5 Energy. |
Condemnation | Dagger | Your Core Skills deal X% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
Cowl of the Nameless | Helm | You gain X% increased Lucky Hit Chance against Crowd Controlled enemies. |
Eaglehorn | Bow | Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20-40%[x} bonus damage. |
Eyes in the Dark | Pants | Unless it hits a Boss or Players, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap deals 30-50% bonus damage and this Unique increases all damage to enemies affected by Trap Skill by 150%. However, Death Trap’s Cooldown is increased by X%. |
Grasp of Shadow | Gloves | Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to an X% chance to summon a Shadow Clone that mimics your attack. |
Scoundrel’s Leathers | Chest Armor | While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap. |
Skyhunter | Bow | The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10-30% increased Critical Strike damage and you gain 20-40 Energy. |
Windforce | Bow | Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target. |
Word of Hakan | Amulet | Your Rain of Arrows is always Imbued with all Imbuements at once. |
Writhing Band of Trickery | Ring | Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds. |
Diablo 4 Sorcerer Uniques
Unique Name | Item Slot | Unique Effect |
---|---|---|
Blue Rose | Ring | Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen. |
Esadora’s Overflowing Cameo | Amulet | Upon collecting Crackling Energy, there’s a 10% chance to release a lightning nova, dealing X Lightning damage. Lightning Nova deals additional damage based on your Intelligence stat. |
Esu’s Heirloom | Boots | Your Critical Strike Chance is increased by X% of your Movement Speed bonus. |
Flamescar | Wand | While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage. |
Gloves of the Illuminator | Gloves | Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals 35-25% less damage. |
Iceheart Brais | Pants | Enemies that die while Frozen have an 21-30% chance to unleash a Frost Nova. |
Rainment of the Infinite | Chest | After using Teleport, Close enemies are Pulled to you and Stunned for X seconds, but Teleport’s Cooldown is increased by X%. |
Staff of Endless Rage | Staff | Every 3rd cast of FIreball launches 2 additional projectiles and deals 20-40% bonus damage. |
Staff of Lam Esen | Staff | Your cast of Charged Bolts have a 40-60% chance to be attracted to enemies and last 300% longer |
Starfall Coronet | Helm | Meteor now has 2 charges and a 11-6 second Charge Cooldown instead of a Mana cost and drops 3 additional Meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop 1 additional Meteor. |
Tal Rasha’s Iridescent Loop | Ring | For each type of Elemental damage you deal, gain 10-15% [X] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. |
The Oculus | Wand | Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. |
For more information on the Uniques in Season 3 of Diablo 4 visit the official game website, and keep up to date with all the latest Diablo 4 news and content releases in our Diablo 4 featured game page.