Call of Duty: Modern Warfare III launches on November 10th, and players will have access to a wide range of equipment, loadouts, and customization options. Both multiplayer and zombies modes introduce new vests, gloves, boots, gear, tactical and lethal equipment, field upgrades, and killstreaks/scorestreaks.
Let’s take a look at what will be available on day one!
Vests
Vests provide specialized loadout customization through varied equipment slots and perks that enable different combat roles and playstyles.
Infantry Vest
- Equipment Slots (3): Tactical, Lethal, Field Upgrade
- Gear Slots (3): Gloves, Boots, Gear
Engineer Vest
- Equipment Slots (3): Tactical x2, Field Upgrade (Lethal Slot removed)
- Gear Slots (4): Gloves, Boots, Gear x2
Gunner Vest
- Equipment Slots (3): Two Primary Weapons, Tactical, Lethal, Field Upgrade (Secondary Weapon Slot removed)
- Gear Slots (2): Gloves, Gear (Boots Slot removed)
Demolition Vest
- Equipment Slots (4): Tactical, Lethal x2, Field Upgrade
- Gear Slots (3): Gloves, Boots, Gear
CCT Comms Vest
- Equipment Slots (1): Field Upgrade (Tactical and Lethal Slots removed)
- Gear Slots (4): Gloves, Boots, Gear x2
Overkill Vest
- Equipment Slots (2): Tactical, Lethal (Field Upgrade Slot removed)
- Gear Slots (3): Gloves, Boots, Gear
Gloves
Gloves enhance weapon handling through perks that improve reload speed, weapon swap, ammo replenishment, accuracy, and mobility.
Gloves | Description |
---|---|
Quick-Grip Gloves | Increased weapon swap speed. |
Ordnance Gloves | Throw equipment farther. Reset fuse timer on thrown back grenades. |
Commando Gloves | Reload while sprinting. |
Scavenger Gloves | Resupply ammo and throwing knives from dead players. |
Marksman Gloves | Reduced sway and flinch while ADS. |
Assault Gloves | While jumping, accuracy and time to ADS are improved. |
Boots
Boots augment movement and stealth via perks for speed, climbing, sliding, crouching, and noise reduction.
Boots | Description |
---|---|
Lightweight Boots | Increases movement and swim speed. Reduces noise while swimming. |
Climbing Boots | Increased climbing and mantling speed. Reduces fall damage. |
Running Sneakers | Increases Tac Sprint duration and reduces refresh time. |
Tactical Pads | Increases slide distance and allows for aiming down sights while sliding. Increases stance transition speeds and crouched movement speed. |
Stalker Boots | Increased strafe and ADS movement speed. |
Covert Sneakers | Eliminates footstep sounds. |
Gear
Gear items grant tactical abilities like enemy detection, disruption, damage resistance, and stealth for augmented awareness and survivability.
Gear | Description |
---|---|
Tac Mask | Reduces the strength of enemy flash, stun, and gas grenades. |
Mission Control Commlink | Reduces Killstreak cost by one (1) kill. Reduces Scorestreak cost by 125. |
Bone Conduction Headset | Reduces combat noise, allowing improved identification of enemy footsteps and gunshots. |
Mag Holster | Improved reload speed. |
Blacklight Flashlight | Shows recent enemy footsteps. |
L/R Detector | Warns of hostile laser and radiation sources. |
Threat Identification System | While ADS, automatically pings enemy locations in crosshairs. |
Data Jacker | Enemies you kill drop a smartphone. Collecting the smartphone generates a radar ping from that location. |
Signal Jammer | Emits a signal disrupting placed enemy claymores and mines. Warns of nearby enemy equipment. |
Hijacked IFF Strobe | Undetectable by AI targeting systems and thermal optics. Does not highlight in enemy Tactical Cameras or Recon Drones. |
Ghost T/V Camo | While moving, blocks detection by UAVs, enemy radar sources, and Heartbeat Sensors. |
EOD Padding | Reduces damage from non-killstreak explosives and fire. |
Tactical Equipment
Tactical equipment provides abilities like stunning, distracting, and locating enemies to gain a tactical advantage.
Tacticals | Description |
---|---|
Stun Grenade (MP, MWZ) | Slows the victim’s movement and aiming. |
Battle Rage (MP) | An experimental stimulant that provides an adrenaline rush, regenerates health quickly, resists Tactical Equipment, and constantly refreshes Tactical Sprint. |
Smoke Grenade (MP, MWZ) | Deploys a smoke screen that blocks vision and automated targeting systems. |
Scatter Mine (MP, MWZ) | Throws a field of mines across a wide area that detonates when enemies come within range. |
Decoy Grenade (MP, MWZ) | A counter-intel grenade that simulates gunfire, movement, and radar signatures to confuse the enemy. |
Flash Grenade (MP) | Blinds and deafens targets. |
Snapshot Grenade (MP) | Provides a momentary glimpse of enemies within the blast radius for your team or squad. |
Shock Stick (MP, MWZ) | An electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire. |
Stim (MP, MWZ) | A military stimulant that promotes clotting to close wounds quickly and refreshes Tactical Sprint. |
Tear Gas (MP) | Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing. |
Experimental Gas Grenade (MWZ) | A grenade that releases a lingering cloud of gas that causes slowed movement, blurred vision, coughing, and light damage. |
EMD Grenade (MP) | Applies a tracking device to enemies hit, revealing them on your team’s minimap. |
Lethal Equipment
Lethal equipment and explosives for directly damaging and eliminating enemies or setting traps.
Lethals | Description |
---|---|
Frag Grenade (MP, MWZ) | A cookable fragmentation grenade. |
Claymore (MP, MWZ) | A proximity-activated explosive mine. |
Throwing Knife (MP, MWZ) | A retrievable throwing knife that is lethal on impact in Core MP. |
Thermite (MP, MWZ) | An explosive incendiary device that sticks to all surfaces. |
Thermobaric Grenade (MP) | A cookable grenade that creates a large explosion, stuns, leaves a fiery residue, and increases the lethality of explosives for a period of time. |
Proximity Mine (MP, MWZ) | A proximity-triggered explosive that launches in the air and deals heavy damage to the surrounding area. |
Drill Charge (MP, MWZ) | A charge with a thermal lance that can burrow into surfaces before exploding. |
Semtex (MP, MWZ) | A timed sticky grenade. |
C4 (MP, MWZ) | A large explosive that sticks to surfaces and can be detonated remotely using a ‘use Lethal Equipment’ button when the equipment is deployed. Double-tapping the ‘Interact/Reload’ button always detonates the explosives. |
Molotov Cocktail (MWZ) | An improvised incendiary device that explodes on impact. |
Throwing Star (MP) | A swift and deadly throwing star that inflicts a wounding effect on the target. |
Breacher Drone (MP, MWZ) | An explosive drone that explodes on proximity to an enemy or on impact. |
Field Upgrades
Gain the upper hand on the battlefield with a variety of deployable devices such as drones, turrets, jammers, and supplies, providing you with tactical map control, valuable intel, and essential support capabilities.
Field Upgrades | Description |
---|---|
Heartbeat Sensor | A limited-use tablet that displays rough information about nearby enemies. |
Med Box | Deploy a box of medical supplies for you and your teammates to reduce healing delay. |
Inflatable Decoy | A proximity-activated decoy mine. Upon activation, the reinforced fiber target is violently deployed to confuse and distract. Can be manually activated. |
Comm Scrambler | Disables communication with intel within its radius. Enemies will not be able to activate killstreaks. Enemy UAV and intel systems will not detect you and your teammates. The location of the scrambler is visible on the enemy minimap. |
Tactical Insertion | Marks a location as your next spawn point. Tactical Insertion doesn’t have an effect in one-life modes, such as Search & Destroy. |
Trophy System | A deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots. |
Munitions Box | Deploy a box of ammo and equipment for you and your teammates. |
A.C.S. (Automated Computer Spike) | Slowly captures points and temporarily hacks nearby enemy devices. Point capturing applies in the following modes: Domination, Hardpoint, Control, Ground War. |
Tactical Camera | A remote-controlled camera that marks enemies. Can be thrown and connected to. When left on its own, the camera will monitor the area and warn players of nearby enemies by sound. |
DDoS (Device Deactivation) | Activates a device that deactivates electronics and disrupts enemy sensors in the immediate area for a short time. |
Deployable Cover | Portable, rapidly deployable ballistic cover. |
Recon Drone | A remote-controlled drone that has manual and auto marking capabilities. |
Dead Silence | Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh the duration. |
Loadout Drop | Call in a team-based loadout crate with limited uses. Each player can only use it once. |
Portable Radar | Emits a periodic radar ping to detect nearby enemies. |
Smoke Airdrop | Call in a line of drones to deploy a smoke wall at a targeted location. |
Suppression Mine | A trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement. |
Anti-Armor Rounds | Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover. |
Killstreaks and Scorestreaks
Unleash the full force of your offensive and recon abilities by earning streaks and unlocking the ability to call in devastating weapons, formidable vehicles, and crucial intelligence, giving you a significant advantage on the battlefield.
UAV
UAV recon ship that reveals enemy locations on the minimap.
- Killstreak Needed: 4
- Scorestreak Needed: 500
Mosquito Drone (NEW)
An explosive drone that circles the area around where the drone is launched, dive bombs on enemies it spots, and explodes.
- Killstreak Needed: 4
- Scorestreak Needed: 500
SAM Turret (NEW)
Launch a targeted missile strike against air vehicles.
- Killstreak Needed: 4
- Scorestreak Needed: 500
Bomb Drone
A remote-controlled drone with an attached C4 charge.
- Killstreak Needed: 4
- Scorestreak Needed: 500
Guardian-SC (NEW)
A beam-shaped, non-lethal, area denial weapon. Enemies entering the beam have similar effects to a stun grenade, reduced movement speed, blurred vision, and removed UI.
- Killstreak Needed: 5
- Scorestreak Needed: 625
Care Package
Call in a random killstreak care package to your location.
- Killstreak Needed: 5
- Scorestreak Needed: 625
Counter UAV
A drone that scrambles all enemy minimaps.
- Killstreak Needed: 5
- Scorestreak Needed: 625
Cluster Mine
Throw a device that launches a cluster of smaller mines within the immediate area.
- Killstreak Needed: 6
- Scorestreak Needed: 750
Precision Airstrike
Call in twin jets for a precision strike along the best available path.
- Killstreak Needed: 6
- Scorestreak Needed: 750
Cruise Missile
Control a long-range cruise missile with boost capabilities.
- Killstreak Needed: 6
- Scorestreak Needed: 750
Remote Turret (NEW)
An automated turret that scans for nearby enemies and fires incendiary-based rounds.
- Killstreak Needed: 7
- Scorestreak Needed: 875
Mortar Strike
Signal several waves of mortars to attack a location.
- Killstreak Needed: 7
- Scorestreak Needed: 875
SAE
Call in a trio of jets to release aerial explosives onto specified targets.
- Killstreak Needed: 7
- Scorestreak Needed: 875
Juggernaut Recon (NEW)
Juggernaut Recon gear delivered by care package. The suit is equipped with a radar that pings nearby enemies. Contains a riot shield, Haymaker, and smoke grenade.
- Killstreak Needed: 8
- Scorestreak Needed: 1,000
Wheelson-HS
Remote-controlled amphibious vehicle with auto-sentry capabilities.
- Killstreak Needed: 8
- Scorestreak Needed: 1,000
Overwatch Helo
An escort helo that will watch over your position and ping nearby enemy locations before engaging them.
- Killstreak Needed: 8
- Scorestreak Needed: 1,000
VTOL Jet
Releases a pair of precision bombs before circling back and guarding a location of the player’s choice.
- Killstreak Needed: 10
- Scorestreak Needed: 1,250
Emergency Airdrop
Call in three random killstreak care packages to your location.
- Killstreak Needed: 10
- Scorestreak Needed: 1,250
Carpet Bomb
Call in a bomber that releases a large line of explosives along its path.
- Killstreak Needed: 10
- Scorestreak Needed: 1,250
Advanced UAV
An untargetable orbital UAV that reveals the enemy’s direction on the minimap in real-time.
- Killstreak Needed: 12
- Scorestreak Needed: 1,500
Chopper Gunner
Be the gunner of an attack chopper and eliminate enemies from above.
- Killstreak Needed: 12
- Scorestreak Needed: 1,500
Gunship
Take control of an advanced gunship with powerful weapons and wreak havoc on the battlefield.
- Killstreak Needed: 12
- Scorestreak Needed: 1,500
Juggernaut
Juggernaut assault gear delivered by care package. The minigun will drop when the Juggernaut dies.
- Killstreak Needed: 15
- Scorestreak Needed: 1,875
Customize Your Loadout for Launch Day
With the wide selection of vests, gloves, boots, gear, equipment, field upgrades, and killstreaks/scorestreaks available at launch, players will have endless options to customize their loadouts and playstyles in Call of Duty: Modern Warfare III.
There are a number of new innovative and fun choices to make and the changes to the perk system with the introduction of vests, gear, boots, and gloves is a welcome switch from MWII’s horrible timed perk system that nearly everyone hated.
These changes should give players more control to outfit their character to suit the playstyle they want to use and with things like red dots back ont he minimap and dead silence actually being “dead silent” this should feel a bit more like a traditional Call of Duty game for long-time players while still adding some innovation to the franchise in how that plays out.
We’ll see how things unfold on November 10th when Modern Warfare III‘s multiplayer drops and if you’re looking for more details about loadouts head over to the Call of Duty blog or if you want more information on the launch weapons, check out our post here.